浦和红钻球衣上出现的品牌:3DMAX 2018材質貼圖基礎教程 3ds Max Shading and Texturing Fundamentals
2019-09-21 14:55:05 來源：網絡 評論：0 點擊：未知
3DS MAX 2018材質貼圖基礎教程 3ds Max Shading and Texturing Fundamentals
浦和红钻球衣2019 www.tpwyob.com.cn 著重介紹3DS MAX 2018的材質編輯器和材質制作教程，首先理解什么是材質球，然后對比內置材質和貼圖材質的不同，學習如何制作比如玻璃和木紋材質等
In this course, 3ds Max Shading and Texturing Fundamentals, you’ll dive into the material editor and material creation. First, you’ll discover what a shader is. Next, you’ll explore procedural vs. bitmapped maps. Then, you’ll learn how to create materials such as glass and wood. Finally, you’ll cover working with the compact vs. the slate material editor. By the end of this course, you’ll be able to create your own realistic materials and be very familiar with the material editor and it’s different modes. Although some aspects of this course are specific to 3ds Max 2018 (such as the Slate material editor) the rest of the course can be applied to any version of 3ds Max.